the date of payment from buyers deliver within days
company profileguangzhou xinhai electronic technology co,.ltd
by certification [file integrity]
product description:outercycle system pachinko
only can play with pinballs
package:bubble film+ woven bags+wood frame or wood case
to play pachinko, players get a number of metal balls by inserting cash or cards directly into the machine they want to use. these balls are then shot into the machine usually via pulling a lever once for each launch from a ball tray. the balls then fall vertically through an array of pins, levers, cups, traps and various obstacles until they reach the bottom of the machine screen.
the player has a chance to get more balls to play with if one of the "launched" balls hits a certain place during the fall through the pachinko machine. having more balls is considered a benefit, because it allows the player to remain in the game longer and ultimately have a larger winning chance. newer machines have a digital slot machine on a large screen in the center of the system. the objective of this part is to get 3 numbers or symbols in a row for a jackpot.
older pachinko machines had a spring-loaded lever for shooting the balls individually, but newer ones use a round knob that controls the strength of an electrically fired plunger that shoots the balls onto the playing field. when shot, the balls drop through an array of pins; some of them will fall into the centre gate and start up the slot machine in the centre screen. every ball that goes into the centre gate results in one spin of the slot machine, but there is a limit on the number of spins at one time because of the possibility of balls passing through the centre gate while a spin is still in progress. each spin pays out a small number of balls, but the objective is to hit the jackpot. the program of the digital slot machine decides the outcome of the spin when the ball falls through the centre gate, not when the spinning animation plays.
if the first 2 numbers or letters of the spin match up, the digital program will display many animations before the third reel stops spinning, to give the player added excitement. this is called a reach (or reachi) and sometimes longer animations are played called super reaches. pachinko machines offer different odds in hitting a jackpot; if the player manages to obtain a jackpot the machine will enter into payout mode.
the payout mode lasts for a number of rounds. during each round, amidst more animations and movies playing on the centre screen, a large payout gate opens up at the bottom of the machine layout and the player must try to shoot balls into it. each ball that successfully enters into this gate results in a large number of balls being dropped into a separate tray at the bottom of the machine, which can then be placed into a ball bucket.
hidden modes, hints, and instant wins
to enhance gameplay, modern machines have integrated several aspects not possible in vintage machines. one commonly used addition is the ability to change between different play modes, including rare and hidden modes that can differ significantly from normal play. two examples can be seen in the evangelion series of pachinko machines, which include mission mode and berserker mode, which range from having little effect on winning to being an almost guaranteed win.
the videos played and light patterns can also give players a general idea of what their odds of winning are. for example, a super reach might make a small change in its animation or show an introductory animation or picture. this adds excitement to playing as any given machine will have several common patterns or animations that can occur, with some having much more significance than others in terms of ultimate odds of winning on a given spin. some machines even allow for instant wins or second-chance wins in which a spin that appears to have lost or have very low chance of winning based on the hints shown will award the player with three matching numbers and enter into fever mode without necessarily matching numbers up during the reach or spin.
after the payout mode has ended, the pachinko machine may do one of two things. most pachinko machines employ the kakuhen (short for meaning probability change) system, where some percentage of the possible jackpots on the digital slot machine result in the odds of hitting the next jackpot multiplying by a large amount, followed by another spin regardless of the outcome. the probability of a kakuhen occurring is determined by a random number generator. hence, under this system, it is possible for a player to get a string of consecutive jackpots after the first "hard earned" one, commonly referred to as "fever mode". another type of kakuhen system is the special time or st kakuhen. with these machines, every jackpot earned results in a kakuhen, but in order to earn a payout beyond the first jackpot, the player must hit a certain set of odds within a given amount of spins.
when a jackpot does not result in a kakuhen combination, the pachinko machine will enter into jitan (short for meaning time-reduction) mode, with a much larger number of spins than kakuhen. under the original payout odds, the center gate widens to make it considerably easier for balls to fall into it; this system is also present in kakuhen. to compensate for the increase in the number of spins, the digital slot machine produces the final outcomes of each spin faster. st pachinko machines do not offer this mode; after it ends, the machine spins as in kakuhen. once no more jackpots have been made, the pachinko machine reverts to its original setting.